Hyper Scape — World Lighting

Lighting a huge urban map for a battle royale game isn't easy and I couldn't have done it without the guidance of my seniors!
and Jacques Marchand for the extra help on the lighting!

A big part of my task for the lighting on Hyper Scape was setting up all the lighting props for the asset bank used throughout the whole map.

Also big thanks to everyone involved with the production of this game with Ubisoft.