The black cat adventure - UE4 Lighting study - Desert ruins

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"Maybe I should leave this place"
- Cat.

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Detail lighting

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UE4 high resolution screenshot

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Detail lighting

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UE4 high resolution screenshot (Crop variation 2)

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Detail lighting (Crop variation 2)

Peter binh vinh tran desert

My process for lighting & level design

Peter binh vinh tran a zbrush

Highpoly

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Lowpoly

Peter binh vinh tran inspiration

Inspirations

Watching all the new releases from E3 made me really pumped up and finally could wrap up this lighting project of mine. I wanted to do more level design while primarily focusing on composition and lighting than simply relighting an existing environment. My initial inspiration was a concept for the Assassin's creed Origins made by Raphael Lacoste (top left in my inspiration board). It had this super mysterious and adventurous mood in it. I thought that could perfectly fit my ''black cat adventure'' series in it.

For this scene, the only thing I modeled and textured were the pillars. I made the 90% of the highpoly with traditional modeling inside Maya. Then I pass it through Zbrush for some minor tweaks here and there to finally make a lowpoly version and baked with toolbag.

The rocks and its textures are from ShoreCaves: https://www.unrealengine.com/marketplace/shorecaves-resubmission-for-release

The lighting is fully baked and optimized.