UE4 Character cinematic lighting - Mecha

Lighting breakdown #1

Lighting breakdown #2 a little bit more in depth

not enough spotlights am I right

not enough spotlights am I right

Work in progress screenshots

Work in progress screenshots

UE4 Character cinematic lighting - Mecha

https://twitter.com/Peter_rrrrr

I actually haven't done any character lighting at all before. Because of that, it seemed really daunting and intimidating to light a subject that isn't an environment - but no more! I really think lighting a character is a whole new craft to learn! And it's cool as hell! I treated this as a static marketing shot without any perf constraint so I could overkill it. It's really interesting and it has different challenges compared to environment lighting.

Many thanks to Audrey for all the feedback she's been giving me throughout this character lighting study! :D
https://www.artstation.com/aflapointe

And special thanks to anyone else who gave me any tips along the way!

I spent more or less 4 evenings from start to finish. I did a huge pass on the asset dressing and level art as well. The character and environment came from the UE4 marketplace + some dekogon prop packs.
https://www.artstation.com/artwork/Pwr5y
https://www.artstation.com/artwork/Lvb5P
https://www.artstation.com/artwork/9oJZQ

More artwork
Peter tran highresscreenshot00129