A quick relighting of a scene made by MESHINGUN STUDIO and assets by William Tate. I was mainly inspired by Final fantasy / Ghibli / Genshin sort of vibe for this exercise.
I'm responsible for the lighting (and a little bit of set dressing for composition), these are rendered in UE4 with screenshots straight from the viewport. All these lightings are 100% dynamic, without RTX nor realtime GI. I barely used any post-process aside from bloom. I didn't use any LUT either. It took me about 1-2 evenings each.