01190505 - UE4 lighting study

Work In Progress / 06 May 2019

Hey guys! I thought that I should share more often the little lighting studies I usually do.

While doing this kind of stuff, I always take notes and whatnot to learn and progress in the right way. Maybe I'll eventually gather all these notes and studies and make free tutorials on UE4 lighting! Been watching closely my coworkers and one thing I've learned for sure is to start early about doing tutorials and making a name for myself out there in the community. While making a quick tutorial could be easy and simple, I think I prefer waiting until I'm fully ready to share a good chunk of valuable knowledge. I want to be ready and confident enough to answers questions properly concerning the technical side of lighting. Stay tuned!

This is a quick study I did over this weekend! A bunch of cubes (not even bevelled) and other shapes with extremely simple materials applied to them. The purpose of this study was to play around with the lightmass setting and find out what is the sweet spot between time and quality spent in the bakeI cranked up the lightmass settings and decided to build the lighting while I go out running some errands. I told myself "it's kinda overkill so maybe it's gonna take like what, 2-3 hours? That's ok." I was wrong, it took me almost 6 hours to bake the lighting. While the result was pretty good, there was some really bad shadowing on some edges and corners. Overall, the GI was interesting, especially the lighting bounces coming from the skylight. This whole scene has 1 static directional light and 1 static skylight with a bunch of lightmass portals. Maybe it's worth mentioning that I didn't used any color grading or lut for this study.




Cheers!






WIP of some modeling :)

General / 07 June 2018


WIP of some modeling :)

Quick concept inspired by the manga ‘’Blame!’’ of Tsutomu Nihei

General / 21 May 2018


Blade runner lighting study

General / 18 May 2018


Blade runner lighting study

Lighting study of an environment concept by Simon Stalenhag

General / 18 May 2018






Lighting study of an environment concept by Simon Stalenhag

GameJam!

General / 14 May 2018

https://www.youtube.com/watch?v=dX4iz50lp2c

This is Doctor Rambo, I was the principal 3d artist on this project for a Gamejam of 46hours in montréal. We had 2 blueprints artists/ programmers, 1 vfx artist, 1 animator, 1 3d artist(me) and 1 sound designer. This is my 3rd game jam and by far the best one I’ve had. We totally learned a ton of things while having a blast in the past 46 hours.

WIP

General / 24 January 2018


WIP

Superconducting aircraft based off Tan Di concept art. I goota...

General / 06 January 2018












Superconducting aircraft based off Tan Di concept art. I goota say….I loveeeeeee fusion 360 when I need to model some mechanical and hardedge stuff without the worry of a good topo. Hehehe 

Playing around some interesting workflows to turn a 3d scan...

General / 21 August 2017


Playing around some interesting workflows to turn a 3d scan (found online and it’s free) into a ready game asset with a low topo and textures.