WIP of some modeling :)
This is Doctor Rambo, I was the principal 3d artist on this project for a Gamejam of 46hours in montréal. We had 2 blueprints artists/ programmers, 1 vfx artist, 1 animator, 1 3d artist(me) and 1 sound designer. This is my 3rd game jam and by far the best one I’ve had. We totally learned a ton of things while having a blast in the past 46 hours.
Superconducting aircraft based off Tan Di concept art. I goota say….I loveeeeeee fusion 360 when I need to model some mechanical and hardedge stuff without the worry of a good topo. Hehehe
Playing around some interesting workflows to turn a 3d scan (found online and it’s free) into a ready game asset with a low topo and textures.